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INFO: The diffuse map is just the “Color” texture. If either the diffuse or normal map is missing, leave the corresponding setting empty.
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You need to set the Part.Locked property to true, to prevent players from walking on it.Showcase 1046×779 81.9 KB Note: The wood size does not match in this example, but you can fix this in the settings of your material. Please note that this script will not prevent players from walking on the part. The Size property can be used to adjust the size of the wave.
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The Density and Speed properties of the WaterWave object can be adjusted to change the appearance of the water. This will give the part a water-like animation. Next, the script creates a new WaterWave object and parent it to the part.
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The Transparency property is set to 0.7 to give the part a translucent appearance. It also sets the CanCollide property to false, so players will be able to walk through the part as if it were water. This script sets the part’s Anchored property to true, so it will not be affected by gravity. Local water = Instance.new("WaterWave", part) Here is a simple script that can be added to a part in Roblox to make it behave like terrain water: local part = script.Parent
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